| Tools help the user create something original or accomplish a task |
| Tool |
Traditional examples include calculators, typewriters, and desktop publishing software. Online examples include graphics generators, wizards, finding aids and search engines.
|
| Resources, references, and hotlists provide information |
Resource
provides information culled from other sources; does NOT attempt to be comprehensive! |
Traditional examples include magazines, newspapers, books, and experts. Online examples include:
|
| Reference
provides information created by that site;
attempts to be comprehensive;
is searchable |
Traditional examples include dictionaries, encyclopedias, and almanacs. Online examples include:
|
Hotlist
provides links to information |
Traditional examples include bibliographies, resource lists. Online examples include webliographies. Many sites provide information and an additional list of resources in the form of a hotlist.
|
| Lessons, activities, tutorials, and projects provide an active, online learning experience which can be used right in the classroom |
| Lesson
Goals and outcomes are focused |
Traditional lessons are lesson plans used by teachers. Online lessons are similar; however, we prefer when the resources to be used in the lesson are online too. When lesson plans are tied to specific state or national standards, we designate them as Educational Curriculum.
|
| Activity
Goals and outcomes are broad;
duration is short-term (usually 1-3 days). |
Traditional examples of activities include labs, worksheets, writing assignments, or group collaborations. Online examples include:
|
| Tutorial
Goals and outcomes are focused;
provides instruction in a step-by-step method |
Traditional examples are instructional modules or procedural job aides. Online examples include:
|
| Project
Goals and outcomes are broad;
duration is long-term (usually several months). |
Traditional examples include science fair projects and long-term group simulations. Online examples include:
|